It's one of several animal versions of the famous mage, each of which triggers an ability any time it enters or leaves play
While Ursulas strength isnt her highlight, its balanced by a whopping eight willpower - making her a tough character to take off the field
Costing just two ink - with the option to add him to your inkwell - Flynn Rider, Charming Rogue can grant you two lore whenever you quest, helping you to quickly start ticking your lore towards victory in the first few turns of a match
Imagine turning Merlin - Rabbit into "deal 4 damage and draw 2 cards"
) Cards can only be challenged by an opponents card when exerted - turned sideways, like tapping in MTG - after fighting, questing or using a specific ability, meaning that theyre not at risk until you use them
It doesn't have any passive lore though, which is a bummer